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float time = 5; float timeleft; private void Update() { timeleft -= Time.deltaTime; if(timeleft <= 0) { Debug.Log("時間経過"); timeleft = time; } } |
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float nextTime; float interval = 5; private void Update() { if(Time.time >= nextTime) { Debug.Log("時間経過"); nextTime = Time.time + interval; } } |